using UnityEngine;

public class NPCANIMATOR_ChangePlayerState : MonoBehaviour
{
	public PlayerManager Player;

	private void PlayerState_Game()
	{
		Player._PlayerState = PlayerManager.PlayerState.Game;
	}

	private void PlayerState_Cutscene()
	{
		Player._PlayerState = PlayerManager.PlayerState.Cutscene;
	}
}
